Moving day - 3D animation
Moving day is almost here!
Midt of a bit of a panic move, I got this idea of a fun little animation of my little doggo man, Balto.
Modeling characters and animals is something I have very little experiance with, but I had a ton of fun figuring out how to create the shapes and refine it with some sculpting for refinement.
Made with Blender
First basework for Balto the dog
Refining the face and prepare it for eyes and mouth
Face base is done
Done and redy for sculpting
Final result
Done and redy for sculpting
Final result
Scene, camera and light setup. This is just a placeholder.
Rigging done with Rigify
Assets, doggo and setdressing ready, set, action!
First attempt on colors.
We did a small 3D print of the model to celebrate a well done first character
Outline and ideation of rough movement
Animation progress
First cleanup of movement. Adding a ball and movement of assets
First lighting test